Conquer Poverty
Social Design · UX/UI · Branding · User Research
01 — The brief
A global problem, designed for action
The Brief
Millions of deaths annually due to dismal living conditions as a result of insufficient funds — a global crisis demanding a human-centered design response.
The Solution
Conquer Poverty by making donations to those in need easy, transparent, and rewarding — removing friction and restoring trust in the giving process.
Poverty is a design problem: the barriers to giving are systemic, confusing, and trust-eroding. The work spanned research, journey mapping, brand identity, visual design, and a mobile interface.
4
Core design disciplines
UX/UI
Primary focus
Mobile
Platform designed
02 — The work — design that drives giving